Why A Twilight Princess Side-Story Follow Up Was Scrapped

When The Legend of Zelda: Twilight Princess launched cross-platform for the Wii and GameCube in 2006, it satisfied the desires of several fans that wanted an elder Zelda video game. Ocarina of Time, and also Majora'' s Mask especially, had actually been rather dark in motif and also art design, while Wind Waker was initially maligned for its cartoonish graphics and also dynamic shades. Golden Princess confirmed to be a large success, offering much more copies than Wind Waker, and apparently confirmed that a reasonable as well as severe style was the future of Zelda.

Golden Princess was actually so successful that much of the programmers promptly started servicing a straight follow up to the Tale of Zelda game, meant to be a side tale comparable to exactly how Majora'' s Mask connects to Ocarina of Time. However, the task was sidelined so a play test could be created of what would at some point turn out to be Link'' s Weapon Training. Shigeru Miyamoto wanted to make a Zelda game that could use the Wii Zapper, a peripheral developed to house the Wii Remote as well as Nunchuck for playing can find more here zelda twilight princess rom from Our Articles He assured the Golden Princess dev team that if the prototype video game bombed in a focus group test, Nintendo would certainly switch equipments to the follow up that had already started being made. The Weapon Training was an enormous success in play examinations though, as well as Miyamoto'' s vision came true, with a Golden Princess follow up never seeing the light of day.

The information originates from a video clip by DidYouKnowGaming on YouTube about different Zelda video games that never ever finished advancement. A follow up for Weapon Training was also pitched, wishing to present affordable multiplayer and also perhaps an initial person point of view, but was turned down by Nintendo. Various other sequels, such as a follow-up to Wind Waker on the Game Child Development and also a third 4 Swords video game on the DS, never got off the ground either.

A Straight Twilight Princess Follow Up Can Have Been Great

The Hyrule of Twilight Princess is big and also sprawling. It'' s not quite as honestly vast as the Great Sea in Wind Waker, but the setup definitely might have presented brand-new area for a Golden Princess sequel. Nevertheless, an entire other land similar to Majora'' s Mask ' s Termina could have been created if necessary. Golden Princess features several of Zelda'' s finest dungeons, as well as presents creative items really late in the video game, where their usage is limited. A follow up might have allowed for a few of the late video game ideas to be a lot more fleshed out or utilized in new means.

This is specifically real for the Double Clawshot, which was given to the player in the game'' s last dungeon before Hyrule Castle and was so fun that it ought to have been provided the chance to be used in more instances. Fans needed to wait five years to get their hands on the product once again when the Dual Clawshot reappeared in Skyward Sword. It'' s unfortunate that the Golden Princess follow up never ever concerned fulfillment, thinking about the compelling narrative choices handling Midna and the Golden Realm, and it'' s a lot more frustrating to hear that it never ever occurred since it was laid hold of by a shooter spin-off.



Leave a Reply